About This Game Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you wont have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom build space ships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from. 7aa9394dea Title: Interstellar RiftGenre: Action, Indie, Simulation, Early AccessDeveloper:Split PolygonPublisher:Split PolygonRelease Date: 23 Jun, 2015 Interstellar Rift Download] [portable Edition] interstellar rift ion engine. interstellar rift ps4. interstellar rift life support. interstellar rift pc gameplay. interstellar rift tier 1. interstellar rift youtube. interstellar rift xbox one. interstellar rift drone parts. interstellar rift review 2017. interstellar rift npc ships. interstellar rift ship design. interstellar rift torpedo. interstellar rift improved fuel. interstellar rift mirror mode. interstellar rift creative mode. interstellar rift no power. interstellar rift joystick. interstellar rift eggnite. interstellar rift crystal vectronium. interstellar rift pve. interstellar rift can't join server. interstellar rift ore. interstellar rift resources. interstellar rift data cartridge. interstellar rift free. interstellar rift batteries. interstellar rift steam. interstellar rift nuclear reactor. interstellar rift key. interstellar rift drones. interstellar rift rename ship. interstellar rift building a ship. interstellar rift strip miner. interstellar rift host game. interstellar rift black pit. interstellar rift enemies. interstellar rift xanthium. interstellar rift zinc IR has been a solid choice on steam if your into building ships or space mining.its still in beta and has alot of nice features. its buggy but again beta...lots of buildable items and skill aliens to kill.pvp just isnt right yet as the game isnt heavily populated with users.great for guilds and pirates.only bad thing is its very time consuming to accomplish things.missions are few and repeat.the realism hits you when you lose your first ship in an online server.. Tanya's recipe for a great space game:Start with a Pulsar: Lost Colony base. Remove all space fungus then stir in 2 tablespoons of mining and 1 cup of crafting with optional boresight and turreted ship combat to preference. Pour into a voxel building system.In a seperate bowl, mix equal parts Sims 2 house building and Space Engineers modular ship systems. Keen Software :salt: may be added to suit your taste.Sprinkle the sims/engineer mix onto the Pulsar base then cook on 2 updates per month for 6 months.Chill and serve, makes 1,000,000 servings.10/10 would bake again.. Update JUL 2017:Much has changed since this review was first posted. There's a lot of new content, more than enough to justify the price tag in my opinion. Here's a short list. Enormous playing areas, an entire galaxy! First person tools (and a weapon) Harder and more diverse AI controlled enemies More diverse missions Automation! Woo!I just keep coming back to this game. This is the upteenth time I've revisited it, and each time it gets better. There's a good amount of toys, things to play with, and sooo much more stuff to look forward to. Not only am I happy with how the game is now, but I'm also very excited about what's coming in the future. Yes, there will be bugs. Yes, you will lose ships. But you will more than likely have a lot of fun along the way. P.S: Play PvP. You'll only get bored on a PvE server!Original review below:----------MAY 2016:8/10TLDR : An excellent game, every update has very few (if any) bugs, with developers that respond to community requests. Definitely worth the low price. Key Points: Polished and tested updates every two weeks. The bugs that do make it in are minor and quickly fixed.Responsive to community feedback and requests. One man cannot rule them all. Bigger ships require/benefit from additional (player) crew. You can do it alone, but it's tough.Walk around inside ships. interact with different items, while someone's piloting. You don't get thrown around \o/Probably the nicest in-game interfaces for interacting with items you've ever used.You don't build ships while playing. You do it in an editor, and build the ship whole. Very impressive interiors, overall visuals are outstanding.Much more detailed and technical ship construction, including grouping items onto different power grids, weapon groups into ammunition loaders, etc.What's the down side?Content is a little limited at the time of writing. This is set to change, with small updates every fortnight.Low player numbers, probably due to the above. If you're content with Single Player, this won't be a problem for you!Interstellar Rift is a little gem that has been sitting in my steam library for quite some time. It's one of those games that you pop back to every now and then just to see how it's coming along. Every so often there's a good update that gets me back into it for a while, which is exactly how I got started with Space Engineers. At the moment Interstellar Rift appears to be in an awkward phase. Some people want to buy it but haven't because they're waiting to see what happens, and others have it but don't play online because nobody else is playing it online right now (!). There's no denying that it's a good game - the basics are all there, what I think a lot of people are waiting for is a big feature or update to come out that really offers something new and interesting to play with. It doesn't take long to get through the content that's offered already, which itself is worth the low price tag. But the combat is somewhat limited at the moment, and the number of toys to tinker with could use expanding. Some of this is in progress or planned already. With first person combat (planned), ship boarding (planned), resource scarcity (planned), official servers (currently a test server), a bunch of new toys and gameplay mechanics (planned), this will be a hit. With two updates/month though, don't expect all this tomorrow; But at least you won't be eternally tripping over bugs and crashes when this stuff arrives (I'm looking at YOU, Space Engineers!).. It's a good game, but definitely more focused on multi-player coop, versus single player. While there's some single player activities, the game is limited in this respect. If you're looking for a solid Single Player experience, this might not be able to provide you what you're looking for. If it's Coop you seek, then look here to find a diamond in the rough.. Truly an amazing game with a very real feel of sandbox play. Despite what faction you choose to start out with, maintaining or changing your affiliations via reputation or otherwise is all in how you decide to play a role. I'm not a huge fan of the ship design limitations, especially that adding a small room to the inside of your ship creates a HUGE set of obnoxious and (frankly) off-scale exterior blocks that can seriously ruin your ideal image/design of your creation.The universe is simply huge and I'd gather it's every bit as big as Elite Dangerous', No Man's Sky's, or Star Citizen's universe. When the ship tells you that it will take 3000+ days to get to a location without accelerating, it means it and it's very obvious from the first time you set to leave a planet's nearby exo-sphere at anything less that Warp 3. I love this game, it's got all the right elements there for PvP and PvE and the amount of grind is also, notably, balanced as well. Combat could use some more polishing, joystick HOTAS integration is still needed, and the ship editor needs some tweaking, but overall the game is pretty awesome and if the playerbase would simply give it a chance, I think we really see a hard hitting competitor in the mix here.9/10 Recoms. Have you ever played a Sci-Fi Space Exploration game like EVE Online, and said to yourself, "Man, I wish I could build my OWN ship and fly among the stars with my friends."? Then Interstellar Rift is a wonderful choice for you. You have almost unlimited possibilities in the way you create your ship. Massive amounts of exterior blocks, different choices of cockpits, Color Schemes, and even different machines and stations to add to your ship to make it usable for different things. Interstellar Rift is more than just massive, flashy ships however. It is also about making money and becoming the ultimate space businessman. From what I have encountered and seen from other gameplay, you can be a miner and scour the galaxy for the most sought after elements, and materials. You could be a manufacturer, and produce supplies to sell to other factions for immense profits. You can fight other ships in chaotic PvP or PvE battles. You can conduct missions for your faction, and make massive amounts of profit by running cargo, scouting systems, or eradicating aliens. You can even become the ultimate pirate, and raid stations for all of their loot and materials.This game is wonderful because you don't need a super hi-tech $2000 Desktop with the newest stuff to run this game. You could run it with the bare minimum for gaming, and have a wonderful experience. The greatest thing about this game though, is that its still Early Access. There are still so many things to be added to the game to make it much more interactive with friends.With all of that, there are still a few flaws that I have found that should be looked at. To begin with, there is no Tutorial for the Ship Design feature. It is fairly complex and will take time to understand and fully grasp. The next issue is random crashing. One personal instance was when I was building my new ship blueprint, The K-3 Devestator (Which Will be uploaded to the Workshop when complete). I was still in the early stage of building the bottom deck, placing catwalks and walls to make it look nice. When suddenly, the game shuts down, and all my progress up to that point was lost. It has happened once since then, and I'm on my 3rd level on the interior. If this is a bug this could use some looking into. Finally, is the lack of diversity in faction missions, and multiplayer interactivity. This game is all about teamwork, as you need a crew to run the much larger ships, and you will want other people piloting to protect you. When you run missions there are only a few templates. Cargo Delivery, Eviction Notice, Scout, and Basic Mining/Manufacturing. Although they incentivize teamwork between crew and fleet members, they don't really varietize the amount of missions to run, which lowers the overall replay value of faction mission running.With all of this I would rate the game in it's current phase as 7.25/10. There is still a lot of potential, and if they keep adding new features to entice interactivity, the playerbase will grow and the game will become a gem.. The game is Interstellar Rift, and the game is quite literally as cool as its name. In its present state there is little more to do than design and pilot your ships (or stations) and do resource harvesting, but even that is really impressive when you factor in how immersive this game is. Absolutely everything, even the menu access, is done through consoles both on your person and at the various equipment. Want to adjust the engines? Forget quick keys, sit in the pilot seat and look at the console to your left. Want to convert raw materials? Load them into the refinery and use the console to produce your resources.If I had to pick a gripe with this game it would be the (current) lack of a tutorial. That said, there is a lot of content yet to be added to the game so adding a tutorial at this phase wouldn’t really be practical. After all, you can’t make a tutorial on combat when there currently is none. It only took me about 15 minutes to figure things out on my own, so for the moment I’m not actually considering the lack of a tutorial a “bad thing”. Just make sure when you beam to your newly crafted ship you bring along some oxygen for air and hydrogen for fuel (both refined from water) or you're totally screwed. Also, check out the information kiosk because it'll help you too.I’ve heard that multiplayer can be buggy, but I have yet to do any multiplayer so I can’t say for sure. I know there have been a lot of patches, and will continue to be a lot of patches, so patience is a virtue in this case.All in all I’m extremely impressed with the state of Interstellar Rift. Taking into account all of the things promised for the future (NPC’s, Combat, Exploration, Vast Universe, Economy, etc.) recommending this game is a no-brainer. And hey, if you’re a little nervous about getting involved with a game that’s early access, there’s always the ability to place it on your “Wish List” so you can keep an eye on it.. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .
Interstellar Rift Download] [portable Edition]
Updated: Mar 18, 2020
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