top of page
talcuducdiaroeli

Magnetic: Cage Closed Crack Download Skidrow

Updated: Mar 18, 2020





















































About This Game You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzlesDiversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combinationNo playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find themMagnetic: Cage Closed Collector's EditionThe Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps. 7aa9394dea Title: Magnetic: Cage ClosedGenre: Action, Adventure, IndieDeveloper:Guru GamesPublisher:Good Shepherd EntertainmentRelease Date: 26 May, 2015 Magnetic: Cage Closed Crack Download Skidrow Finished the game, it is definitely a mix of magrunner and portal. I for one usually love these games and want as many to come out as possible, if they aren't short or feel like a genuine copy of better versions of the genre. I found the game fairly short, about 9 hours of gameplay. The voice acting is okay, kind of annoying at times, but nontheless better than nothing. I made sure to turn any music off for a better gaming experience.The game was originally announced for March 2015 Steam launch and after waiting another 2 months for it's release, I was hoping for something longer and more challenging, per say.PRICE POINT: At $15 it's hard what to expect, it's not that expensive for 9 hours of gameplay, but other first person puzzle games at this price point will give you significantly more playtime. I would wait for this game to on sale for about $5. Games like Q-beh, Magrunner, Parallax, Portal, Antichamber, The Ball, etc were all much harder and longer and made me feel accomplished. This game, not so much. Once you get the basics down it's not a real challenge.CAN I RECOMMEND IT: At $5, I would have, at $15 I cannot for the fact that it is subpar as far as it sits. Right now, you can play longer Portal 2 maps made for free that will leave you with a better satisfaction. In all, IT IS A REALLY SHORT GAME with little to show.CHEAT HINT: (?)I don't know if this is a cheat or not, but you can use a small box to perform magnet jumps to anywhere in the game. Stand on a small box, set your magnetic gun to the second or third most powerful settings, look straight down at the box, and just hold the right click and jump at the same time, the box will lift you up and you can mega jump almost anywhere in the game, this lets you completely avoid certain sections of the earlier puzzles. This should probably be fixed. Bugs: The game can crash or have you fall through the void between levels. The best option when you enter the end cage to crawl through is to stop as soon as you enter the transition, let the game save, then continue on through the crawl exit to the next side, if you don't let it save, you could fall through on a bug and have to restart the previous level.. If you're going to do a Portal-alike, it's more than just the puzzles. Your gameplay has to WORK CONSISTENTLY. I've been in this slog for hours now, and I still can't figure out why sometimes the jumping pads work fine, and other times it's like pointing the magnet gun at a blank wall. And the cube has no weight. If I'm trying to position it to stand on it, the slightest movement will send it careening away like it's made of paper. Contrast with the large cubes, which sometimes barely move when I'm shoving with all my might, and other times fly through the air like balloons.If I finish this game, it'll be out of pure spite.. It tries hard to be like Portal by adopting some of the features that made Portal a success, it has the omnipresent baddy talking, boxes and buttons, repetitive environments and weird scribbles on the walls which hint that the final goal may be an elaborate ruse, but it fails. At first it did give me an interesting feeling, like being a rat in a maze, but that did not last very long. The learning curve is okay, but there is no sense of difficulty progressing smoothly - one or two insultingly easy chambers can be followed by an annoyingly punishing trial and error based chamber. Especially in the trail-and-error chambers I found the lack of a quick-load and quick save (or any kind of free saving) quite annoying. This means that if you trap yourself, you have to go to the main menu. Failing also means to start the entire chamber again from the beginning, which can be annoying. Generally not a game I'd recommend. If you are desperate for a Portal-esque puzzle game, I'd first recommend Quantum Conundrum and then I'd maaaaybe mention Magnetic, but it certainly isn't that good. It wasted a lot of potential.. Sorry programers, I hate giving bad reviews, but I loved portal and portal 2 and this is no where near that epic level. The game uses magnetic guns to move around and manipulate blocks, which had the potential to be epic and was fun at times. The puzzles are fairly easy to figure out what to do, but it is doing it that is so frustrating. If I could have saved whenever I chose, it would be better, but constantly repeating a long series of manouvers just because of one bad move, is not fun, it is a tedious ordeal. I stopped at a point saved as Red Lights, level 7, where you must jump\/float around a zigzag section and I can't be asked to continue, so no comment on the puzzles beyond that point. Game goes from easy to very hard, randomly. Portal was fun, humorous and challenging, this has only a few of those great qualities, but could be fixed with a free upgrade. 3\/10.. Can I use the box that's meant to be put on the button to block the cage gate from coming down? Nope, gate clips right through it and the box bounces around. No lateral thinking here.If you like puzzles and you've a yearning for something after completing both Portal games, buy The Talos Principle instead. Or even The Turing Test. Or Magrunner. Not this.God the voicing is terrible. I'm guessing the dialogue hasn't translated brilliantly to start with, but the voice direction more than the acting is pitiful, like Saturday morning cartoon bad. Hopelessly miscast and dreadfully characterised, the voices of your tormentors are painful to endure, and they just won't shut up. The soundtrack is aiming for the unsettling ambient of Portal but misses: the graphics are passable but not a patch on fellow indie title Event[0], and other than the now-obligatory sinister grafitti there's precious little passive worldbuilding on display.Seriously, don't bother. Frustration without even a worthwhile payoff. Oh and why does your character scream in a woman's voice when the EEEVIL warden refers to your character as "he" ("If he dies in there I'll buy you a beer")? The experience of playing this game was akin to having a whoopee cushion squeezed in my face. Actually that would have been more entertaining. And shorter.

3 views0 comments

Recent Posts

See All

Comments


bottom of page